Ouroboros was a projected launched back in April 2013 based on the vision of Anthony Suen and Krista Rowland. Joining the team in July, I became the Audio Supervisor and Composer for the game. With an emphasis on self discovery, Ouroboros plays with the contrast between light and dark; our fears being what drives us to the darkness and overcoming the fear being the light. Though the overall mood and atmosphere of the game was in a genre I am proficient in writing for, it was rather difficult to write for something where the only reference I had were concept character drawings and rough level maps. The production process of a game is completely different from the linear production of video content and with the tight deadline we were on, the music and sound were produced along side as the game itself was being produced. To understand the emotions of the characters and how each level should sound was essential to the overall success of the game. Though translating ideas into sound was the biggest issue at hand, the success of the beta proved that the audio components were on the dot. The project ended in April 2014 and though no clear date has been set, Ouroboros 2 is in talks.