Boris Yu

Design

PURE // WEARBALE TECHNOLOGY

With the rise of carbon emissions becoming a greater threat to humanity than ever in history, researching methods in which mankind can continue to exist despite of increasingly severe natural disasters is an area of interest. "Pure" began as an idea to transform individuals as walking trees. As Nature's air filter, trees have the ability to create oxygen from taking in CO2. Yet with deforestation, the rate in which CO2 is absorbed falls greatly below the amount that is produced. With the lack of technical means, "Pure" transformed into a conceptual idea of a jacket in which the breath of individuals would be recycled. Air that is exhaled often contains oxygen that has not been released. If this could be harnessed, it would become an extremely useful garment where sandstorms or pollution is a severe problem. The design of the jacket draws inspiration from the unique aesthetic of one of the most influential and creative designers of the 1970s, Rei Kawakubo, and overcoats worn during the 1830s Romanticism period. While "Pure" is an attempt to solve a potential future-crisis, it is also a statement to the fashion and technology industry. Rei Kawakubo was famous for her unique method of deconstructing the basic patterns of clothing and reassembling them. While the garments exterior may look nothing like a jacket or a shirt, the insides fit the body and "protects" it, extremely different compared to how fashion now "reveals" the body. It is this unique thinking that made Kawakubo one of the most respected figures in fashion. The future of fashion is in the hands of todays designers and a potential method in which it can advance, is to break down fashion and technology to its simplest form and reassembling them in a manner where the two can coexist. With brands such as Ralph Lauren already conducting research on how garments can track biodata through sensors, "Pure" focuses on how fashion can provide a technological utility to the individual outside of smartphones and biodata tracking. 

(E)MBRACE // PRODUCT DESIGN, WEARBLE TECHNOLOGY

Fashion and technology has always been on two opposite ends of the spectrum. Yet ever since the introduction of the smartphone and quick advancements in technology, the lines between the two sectors are beginning to blur. One question rises however as the two begin to merge, is the piece created fashion or a wearable technology? Opening Ceremony and Intel released "Mica" as an attempt to create a fashionable piece of technology geared towards fashion-oriented professional females. Drawing inspiration from "Mica" project, (E)mbrace is the outcome of merging what a fashionable accessory encompasses and what technological utility means. Targeting  high end streetwear individuals, (E)mbrace is a bracelet that allows for wireless charging of one's phone. In order to keep the bracelet from appearing too techy, several key points had to be taken into consideration: power and mechanics. What makes (E)mbrace different from other competitors is its ability to generate and store energy. Rather than having to charge via cable,(E)mbrace draws energy from kinetic movement and also Rice University's project on Spray Paint Battery.  The research conducted were used as reference as to how the bracelet could generate and store electricity without the need of any cables; essentially a self-sustaining piece of technology. As for the mechanics, research was conducted in order to decide which form of wireless charging would be most effective considering the distance between one's phone and the bracelet. Taking current technology restrictions into consideration, the current design of (E)mbrace is a conceptual idea of how the bracelet will look like if technology develops to a point where the problems of power and mechanics were solved. 


REFRACTIONS // INSTALLATION

Drawing inspiration from "Time is Light" by Citizen, and "Rainbow Church" by Tokujin Yoshioka , "Refractions" is a light installation that seeks to reconnect individuals with their childhood. Objects such as swings and bubbles often serve as a reminder of the moments we enjoyed as children. For "Refractions", prisms are used as the connecting bridge. The initial moment of discovering that we can create our own rainbows not only sparked our curiosity, but created a warm, natural visual aesthetic. Situated in the center of a dark room suspending from the ceiling, light sources will be directed at the suspended prisms in order to create the rainbow effect in the center of the room. A mockup of "Rainbow Church" was created to demonstrate what sort of effect can be achieved and what future production steps should be. 


STORE POP // THE FUTURE OF RETAIL

A joint project between Parsons, Publicis, and the NYC Media Lab, Store Pop offers an approach in helping local businesses transform pop-up spaces into unique brand experiences. Rather than having one retailer occupying a space for years, the future retail landscape may see brands cycling in and out of a space. Building on StoreFront, Store Pop can be thought of as customizable wordpress skins. Brands can easily transform the space they will be occupying for into something unique to the company. Not only does this offer a quick and seamless method for brands to set up and start selling, it keeps the space new and offers customers a unique in store experience every so often.


GENDER ELEVATOR // SOCIAL EXPERIMENT

How would you react if you entered an elevator only to find a line dividing it into two sections.. one for males and one for females? Would you move according to your gender or would you ignore it? Gender Elevator explores the social construct of today's gender system and how people would react in the small space when faced with such changes.


WAVE GLOVES // INSTALLATION, WEARABLE TECHNOLOGY

Can technology act as the bridge between man and his emotions? How can simple movements and abstract soundscapes reconnect man with their innerselves? Wave Gloves is an alpha prototype that explores how movement, sound, and visuals can allow a reconnection with and understand of the self. Still in the development stages, here is a preview of the gloves.